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Educating for Innovation

In this section, you will find original and adapted lesson plans and learning activities related to concepts, principles, skills and processes important to successful innovation. Learning activities are activities that may be used as part of a lesson or as a stand-alone, independent exercises that focus on specific content or skills. While most innovation programs and activities are considered "informal learning," young innovators often lack some of the basic knowledge and skills, such as STEM-related inquiry and research skills, that support the innovation process. The lesson plans and learning activities on this site incorporate inquiry, problem-solving and research skills, integrated with STEM content while fostering curiosity, imagination and critical thinking for innovation.

 

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 young innovators

Toxic Popcorn Design Challenge

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Innovation

How about a Digital Detox? OR How Could You Live Without Your Phone for a Day?

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 lesson plans

Water Tower Challenge

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 young innovators

How Many Ways Can You Use a Coat Hanger besides Hanging a Coat?

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Innovation

What Could You Make with These Items?

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 lesson plans

The Zero Waste Challenge

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 young innovators

Is My School Lunch Healthy?

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Innovation

Bald Eagle Prosthetic

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 lesson plans

Able to Leap Tall Buildings - How Can I Measure the Height of a Building Without a Ruler?

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 young innovators

Popsicle Stick Polygons

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Innovation

What's the Answer?

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 lesson plans

I Dare You to Speak Emoji!

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 young innovators

Other People Matter

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Innovation

What Bugs You?

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 lesson plans

Darwin's Approach - Homo sapiens 2.0

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The Innovation Destination

 

The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.