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Educating for Innovation

While most innovation programs and activities are considered "informal learning," young innovators often lack some of the basic knowledge and skills, such as STEM-related inquiry and research skills, that support the innovation process. All are related to concepts, principles, skills and/or processes important to successful innovation and are intended to foster curiosity, imagination and critical thinking for innovation creation.

The items contained in this database include lesson plans, session plans, learning activities and thinking challenges. Each contains most or all of the following information: intended grade level(s), overview, connected discipline, standards, collaborator, time required, number of sessions, anticipated learning outcomes, required resources, sequenced content and activities, modifications, assessments, and credits. The resources in this database are searchable by STEM Subject, Keyword, Grade Level and/or Resource Type.

 

RESOURCE TYPES

 

Lesson Plans: descriptions for delivering an innovation-related, K-12 lesson intended for a school library, classroom or other educational setting. These lesson plans, as well as the learning activities and thinking challenges (see below) were developed as part of our Libraries as Innovation Spaces project. Each plan is linked to a related learning activity.

 

Session Plans: descriptions for delivering a session intended to be part of a larger program for young children (K-3) in a public library setting entitled Inspiring Invention Through Stories. The session plans included the 24 session plans from our Literacy-Innovation project. They were designed by a team of instructional designers, teachers and librarians. Each session plan links to a variety of related resources, providing everything needed to successfully deliver each session.

 

Learning Activities: descriptions of activities that were designed as a discrete part of a lesson (link is provided) but also can be used as a stand-alone, independent exercise that focuses on specific content or skills. They are suitable for any K-12 learning setting.

 

Thinking Challenges: activities that are intended to be a stand-alone activity, either instructor-led or used independently. There are four types of thinking challenges, including Divergent, Open-Ended, Curiosity-Provoking and Games. They are suitable for any K-12 learning setting.

 

SUBJECT

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 lesson plans

Eco-Friendly Library Makeover

Go to Challange
 young innovators

Urban Farm to Table Restaurant

Go to Challange
Innovation

Battlebots Invasion - Invent a Device to Battle an Invasive Species

Go to Challange
 lesson plans

How New Inventions Help People with Disabilities and Injuries

Go to Challange
 young innovators

How Renewable Energy Inventions Protect the Environment

Go to Challange
Innovation

Invasion of the Bot-y Snatchers. (Bot or not?)

Go to Challange
 lesson plans

Stack 'em Tall

Go to Lesson
 young innovators

How Far Can Your Straw Rocket Travel?

Go to Challange
Innovation

Mission to Mars - How Inventions Can Land You on Mars

Go to Challange
 lesson plans

Bricks are NOT for Building

Go to Challange
 young innovators

Multi-Purpose Chairs

Go to Challange
Innovation

The Perfect Chair Challenge

Go to Challange
 lesson plans

A New Kind of Classroom

Go to Challange
 young innovators

To Write or Not to Write?

Go to Challange
Innovation

A New Kind of Spoon

Go to Challange

The Innovation Destination

 

The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.

This site has been serving the youth invention community from 2015 - present.