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Educating for Innovation
In this section, you will find original and adapted lesson plans and learning activities related to concepts, principles, skills and processes important to successful innovation. Learning activities are activities that may be used as part of a lesson or as a stand-alone, independent exercises that focus on specific content or skills. While most innovation programs and activities are considered "informal learning," young innovators often lack some of the basic knowledge and skills, such as STEM-related inquiry and research skills, that support the innovation process. The lesson plans and learning activities on this site incorporate inquiry, problem-solving and research skills, integrated with STEM content while fostering curiosity, imagination and critical thinking for innovation.
The Innovation Destination
The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.