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Educating for Innovation

In this section, you will find original and adapted lesson plans and learning activities related to concepts, principles, skills and processes important to successful innovation. Learning activities are activities that may be used as part of a lesson or as a stand-alone, independent exercises that focus on specific content or skills. While most innovation programs and activities are considered "informal learning," young innovators often lack some of the basic knowledge and skills, such as STEM-related inquiry and research skills, that support the innovation process. The lesson plans and learning activities on this site incorporate inquiry, problem-solving and research skills, integrated with STEM content while fostering curiosity, imagination and critical thinking for innovation.

 

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 lesson plans

Lizard's Innovative New Home

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 young innovators

I Think I Can, I Think I Can…Innovative Inventors Overcoming Challenges

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Innovation

If You Build It...

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 lesson plans

If I Built a Microwave: Reflecting on Innovations in Our Daily Lives

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 young innovators

Innovations Through the Ages

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Innovation

Taking on Plastic

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 lesson plans

Upcycling!

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 young innovators

Game On! The Innovative Personalities of Game Creators

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Innovation

Go Bananas: Imagine It and Makey Makey It Happen!

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 lesson plans

Problems with Plastic

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 young innovators

Innovation Stations

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Innovation

The Great Wisdom Keeper

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 lesson plans

Questions for Innovation – Choosing the Right Resource/Primary Sources

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 young innovators

Toy Time…Let the Tinkering Begin!

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Innovation

Stopmotion Stikbots: An Animated Robot Adventure

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The Innovation Destination

 

The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.