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Educating for Innovation

In this section, you will find original and adapted lesson plans and learning activities related to concepts, principles, skills and processes important to successful innovation. Learning activities are activities that may be used as part of a lesson or as a stand-alone, independent exercises that focus on specific content or skills. While most innovation programs and activities are considered "informal learning," young innovators often lack some of the basic knowledge and skills, such as STEM-related inquiry and research skills, that support the innovation process. The lesson plans and learning activities on this site incorporate inquiry, problem-solving and research skills, integrated with STEM content while fostering curiosity, imagination and critical thinking for innovation.

 

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Innovation

Design a Car that Could Float in Water

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 lesson plans

A New Kind of Building

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 young innovators

The Possibility of Pants

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Innovation

Laugh with Lollipops

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 lesson plans

Design a Book that Could Read Itself to You

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 young innovators

A Pet House

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Innovation

A Better Blanket

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 lesson plans

Straws are Not for Sipping

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 young innovators

Bobbing for Apples

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Innovation

Come Up with a Way to Open a Latched Door if there was no Handle

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 lesson plans

Find a Way to Travel Between Stories of a Building if Stairs, Escalators, and Elevators Did Not Exist

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 young innovators

Transportation Troubles

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Innovation

Underground House

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 lesson plans

Life on Mars

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 young innovators

Survival Plan

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The Innovation Destination

 

The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.