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Making Literacy-Innovation Connections: RUNNING the ProgramAuthor/Creator
Center for Digital Literacy, Syracuse University
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RUNNING THE PROGRAM: Here, you can access many print-ready digital products that can be used as you implement this literacy-innovation initiative. These include 11 character cards, 13 character bookmarks, a large poster-size map of Curiosity Creek, a child's personal size map with fun activities on the flip side, an 11 X 17 poster of Hector and the Engineering Design Process, a brief video welcome video to orient children to the imaginary context, and even two fully illustrated eBooks created just for this project that can be used in the event that your library must pivot to virtual programs and is concerned about copyright issues. For full information on the project for "Making Literacy-Innovation Connections for Rural Public Libraries and Their Youngest Patrons" (AKA "Inspiring Invention Through Stories"), use the link above to access the project overview page.
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Educational Program
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K-3, literacy, story, innovation, public libraries, rural libraries, eBooks
Audience
Grades 3-5, Grades PreK-2
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In addition to the character bookmarks, character cards and high-resolution posters that can be accessed under Resources below, you may also find the following tools useful as you implement the program:
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The Innovation Destination
The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.