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Supporting Innovation

In this section, you will find hundreds of resources in a variety of formats that can be used to support and motivate innovative behaviors and attitudes, provide information, and inspire participation in innovation programs and activities. These resources come in a wide range of formats, from books to blogs and from webinars to websites.

 

Audience

  • > All
  • > Grades PreK-2
  • > Grades 3-5
  • > Grades 6-8
  • > Grades 9-12
  • > Adults
357 items found
Title Author Audience Year Format
Building Big 
Macaulay, David 
Grades 3-5, Grades 6-8 
2004 
Book 
Built By Kids 
Built By Kids 
Grades 3-5, Grades 6-8 
2017 
Website 
See Details
By Kids For Kids (BKFK) 
Goldstein, Norm; Goldstein, Cassidy 
Adults 
2003 
Website 
See Details
Caleb Davis Bradham: Pepsi-Cola Inventor 
Llanas, Sheila Griffin 
Grades 3-5, Grades 6-8 
2014 
Book 
Call for Innovative US Society Raises Important Questions About Education 
Hiam, Alexander 
Adults 
2011 
Article 
Calling All Minds: How to Think and Create Like an Inventor 
Grandin, Temple 
Grades 3-5, Grades 6-8 
2018 
Book 
Can we use competitions to create academic heroes? 
Neubert, Joshua 
Adults 
2016 
Article  
See Details
Center for Childhood Creativity 
Bay Area Discovery Museum 
Adults 
2011 
Website 
See Details
Changing Who Gets to Make the World 
Berger, Tom 
Adults, Grades 9-12 
2017 
Article 
See Details
Changing Who Gets to Make the World 
George Lucas Educational Foundation 
Adults, Grades 9-12 
2017 
Video 
See Details
Children's Innovation Project 
Boyle, Jeremy; Butler, Melissa 
Adults 
2010 
Organization 
See Details
Chinese Thought of It: Amazing Inventions and Innovations, The 
Ye, Ting-xing 
Grades 3-5, Grades 6-8 
2009 
Book 
Classroom Connections: Overlooked Inventors and Their Notable Inventions 
Leeper, Angela 
Adults 
2016 
Article 
See Details
Clean Sweep! Frank Zamboni's Ice Machine 
Kulling, Monica 
Grades 3-5 
2016 
Book 
Code.org 
Code.org 
 
2017 
Website 
See Details
Collegiate Inventors Competition 
Nathional Inventors Hall of Fame 
Adults 
2017 
Website 
See Details
Common Sense - Digital Compass game 
Common Sense Media 
Grades 3-5, Grades 6-8 
2017 
Online Game 
See Details
Content-Rich Maker Project, A 
Patterson, Sam 
Adults 
2017 
Article 
See Details
Controlling the Ozobot (Makers as Innovators) 
Lovett, Amber 
Grades 3-5, Grades 6-8 
2017 
Book 
Copyright and Fair Use Lesson Plans 
Media Education Lab 
Adults, Grades 9-12 
2017 
Lesson Plans 
See Details
Copyright: Curriculum Resources 
Media Education Lab 
Adults 
2016 
Website 
See Details
Craftsman/NSTA Young Inventors Awards Program Honors Two Top Winners and Ten National Finalists - from 8,000 Entries Nationwide 
 
Adults 
2003 
Article 
See Details
Craftsman/NSTA Young Inventors Awards Program: Students of Invention 
Mayes, Valynda; Hemenway, Mary Kay; Armosky, Brad J  
Grades 3-5, Grades 6-8 
2004 
Book 
Create, Explore, Tinker, and More 
Fraser, Liz 
Adults 
2014 
Article 
Creating a Culture of Innovation: An Excerpt from T&L Leader 
Ullman, Ellen 
Adults 
2017 
Article 
See Details
Creating in Technology Education: Providing Children With Glimpses of their Inventive Potential 
Lewis, Theodore 
Adults 
2009 
Article 
Creating Innovators: The Making of Young People Who Will Change the World 
Wagner, Tony 
Adults 
2012 
Book 
Day-Glo Brothers: The True Story of Bob and Joe Switzer's Bright Ideas and Brand-New Colors, The 
Barton, Chris 
Grades 3-5 
2009 
Book 
Design Dossier: Graphic Design for Kids 
Pease, Pamela 
Grades 3-5, Grades 6-8 
2010 
Book 
Design Dossier: The World of Design 
Pease, Pamela 
Grades 3-5, Grades 6-8 
2009 
Book 
 

The Innovation Destination

 

The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.

 

 

Syracuse University Institute of museum and Library Service digital-literacy DataMomentum