Project Goal: Create an engaging digital Story-Game designed to empower children (grades 2-4) with STEM knowledge, literacy, information literacy, creativity, and inventive thinking skills. Participants will tackle real-world community problems through interactive adventures.
Story-Game Focus: Join the Curious Kids Club, a diverse group of young inventors in Curiosity Creek. When their town faces an environmental crisis, they team up with community members to investigate and solve the problem. Players engage in the invention process across six interactive chapters, each featuring: A storyline focusing on a step in the invention process. Digital games that challenge players to earn badges and advance.
Availability: All materials will be freely accessible to librarians, teachers, parents, and anyone interested in August 2024 at "The Innovation Destination" website: https://theinnovationdestination.net.
Project Team: Our diverse team includes instructional designers, programmers, artists, game consultants, inclusion scholars, librarians, STEM educators, and children (ages 7-10) nationwide.
Funding and Contact: Funded by a 2-year IMLS National Leadership grant to Dr. Marilyn P. Arnone and Dr. Ruth V. Small at Syracuse University's Center for Digital Literacy (CDL).
Supporting Documents Play Game
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The Innovation Destination
The Innovation Destination was designed and evaluated by a team from the Center for Digital Literacy at the School of Information Studies, Syracuse University and developed by Data Momentum Inc, in partnership with the Connecticut Invention Convention, By Kids for Kids, New York On Tech, and over 70 school librarians and young innovators.
This site has been serving the youth invention community from 2015 - present.